Difference between revisions of "AMOS:People"
Spellcoder (talk | contribs) (prelimerary test version of the AMOS people list) |
Spellcoder (talk | contribs) (added more people (some from the ... website)) |
||
Line 1: | Line 1: | ||
+ | <div style="float: right;">__NOTOC__</div> | ||
+ | ==[[Aaron Fothergill]]== | ||
+ | Of Shadow Software and the Amos Club. | ||
+ | |||
+ | |||
+ | ==[[Andy Church]]== | ||
+ | Founder and member of the Amos Development Team. Author of the Intuition Extension. | ||
+ | currently works as an information systems engineer-plus-video game programmer in Japan. | ||
+ | * http://achurch.org/index-e.html | ||
+ | |||
+ | |||
+ | ==[[Chris Hodges]]== | ||
+ | Wrote the [[AMOS:AMCAF extension|AMCAF extension]]. Also wrote some games in AMOS, like [[games:MegaTron|MegaTron]] and ..... | ||
+ | |||
+ | |||
==[[François Lionet]]== | ==[[François Lionet]]== | ||
The programmer of AMOS, Easy AMOS and AMOSPro. | The programmer of AMOS, Easy AMOS and AMOSPro. | ||
Line 6: | Line 21: | ||
− | ==[[ | + | ==[[Manuel Andre]]== |
− | + | Author of the Turbo extension. | |
==[[Mel Croucher]]== | ==[[Mel Croucher]]== | ||
One of the authors of the AMOSPro manual. | One of the authors of the AMOSPro manual. | ||
+ | |||
+ | |||
+ | ==[[Michael Cox]]== | ||
+ | The administrator of the Amos Discussion List. The author and administrator of the Amos FAQ. | ||
+ | |||
+ | |||
+ | ==[[Mike Sikorsky]]== | ||
+ | Member of the Amos Development Team. Author of Mike's Amos Replacement Project. | ||
Line 18: | Line 41: | ||
− | ==[[ | + | ==[[Paul Hickman]]== |
− | + | Member of the Amos Development Team. Author of the Easylife extension. | |
+ | |||
+ | |||
+ | ==[[Paul Reece]]== | ||
+ | Member of the Amos Development Team. Author of the EME (Enhanced Music Extension) extension. | ||
+ | |||
+ | ==[[Ryan Scott]]== | ||
+ | Member of the Amos Development Team. Publisher of "Playfield!" | ||
− | |||
− | |||
+ | ==[[Ronnie Simpson]]== | ||
+ | Wrote demos for AMOSPro (credited in the AMOSPro manual) | ||
− | |||
− | + | ==[[Steve Bye]]== | |
− | + | Owner of F1 Licenceware. Formerly the only official distributor of Amos Pro Compiler (which is also the update to Amos Pro v.2.0) | |
− | == | + | ==[[Richard Vanner]]== |
− | + | Project manager for AMOSPro (?) | |
==[[Fabrizio Bazzo]]== | ==[[Fabrizio Bazzo]]== | ||
Wrote ApcII (Intuition interface for AmosPro compiler 2.0) so you could compile from your Workbench screen. | Wrote ApcII (Intuition interface for AmosPro compiler 2.0) so you could compile from your Workbench screen. |
Revision as of 16:11, 20 September 2007
Aaron Fothergill
Of Shadow Software and the Amos Club.
Andy Church
Founder and member of the Amos Development Team. Author of the Intuition Extension. currently works as an information systems engineer-plus-video game programmer in Japan.
Chris Hodges
Wrote the AMCAF extension. Also wrote some games in AMOS, like MegaTron and .....
François Lionet
The programmer of AMOS, Easy AMOS and AMOSPro. Nowadays he works for a company called Clickteam, of which he was one of the founders. Clickteam makes game-creation tools for Windows.
Manuel Andre
Author of the Turbo extension.
Mel Croucher
One of the authors of the AMOSPro manual.
Michael Cox
The administrator of the Amos Discussion List. The author and administrator of the Amos FAQ.
Mike Sikorsky
Member of the Amos Development Team. Author of Mike's Amos Replacement Project.
Stephen Hill
One of the authors of the AMOSPro manual.
Paul Hickman
Member of the Amos Development Team. Author of the Easylife extension.
Paul Reece
Member of the Amos Development Team. Author of the EME (Enhanced Music Extension) extension.
Ryan Scott
Member of the Amos Development Team. Publisher of "Playfield!"
Ronnie Simpson
Wrote demos for AMOSPro (credited in the AMOSPro manual)
Steve Bye
Owner of F1 Licenceware. Formerly the only official distributor of Amos Pro Compiler (which is also the update to Amos Pro v.2.0)
Richard Vanner
Project manager for AMOSPro (?)
Fabrizio Bazzo
Wrote ApcII (Intuition interface for AmosPro compiler 2.0) so you could compile from your Workbench screen.